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<font class="HeaderText">PAGE Interpreter Project</font>
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<font class="HeaderText">Contributers:</font>
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trodoss, roadster, JTCook
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<font class="HeaderText">Special Thanks To:</font>
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roadster, JTCook, Oldbitcollector (Jeff), Cardboardguru, Potatohead, Ariba, Baggers, lft, Unsoundcode, Chris Savage (and <a href="http://www.savagecircuits.com">SavageCircuits.com</a>)
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<font class="HeaderText">What Is the PAGE Interpreter Project?</font>
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This project is an adventure game engine in the same style of LucasArt's SCUMM (Script Utility for Maniac Mansion) and Sierra-Online's AGI (Adventure Game Engine) implemented on the Parallax Propeller microcontroller.
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<font class="HeaderText">Getting Started:</font>
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The current requirements:
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- Propeller board with NTSC video out (using Demo Board configuration)
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- SD card capability
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- Keyboard
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Configure the "PAGE_Main.spin" file to match your setup and compile.  In the /examples directory you will find several sets of example code and command-line batch files to compile the examples.
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Note: The included application(s) work best when the archive is located on the root directory of the drive, so, if possible, unzip the archive in a directory off the root of the drive (c:\PAGE_04\ for example).
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<font class="HeaderText">PINTBasic Programming Tutorials:</font>
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<a href="example1.html">PINTBasic Example #1</a> - Single Room
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<a href="example2.html">PINTBasic Example #2</a> - Adding Hotspots, Inventory
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<a href="example3.html">PINTBasic Example #3</a> - Adding Rooms
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<font class="HeaderText">PINTBasic Programming Reference:</font>
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<a href="pintbasic.html">PINTBasic Reference</a>
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